Showing posts with label zynga. Show all posts
Showing posts with label zynga. Show all posts

Sunday, January 6, 2013

Zynga: Off for eleven online games


Zynga: Off for eleven online games





(Mk) - Not at all good many gamers find the messages that were recently made by Zynga. The giant of the online games on social networking sites underlined in 2013, a series of popular games. This reported the technology blog TechCrunch.
Same eleven tracks are affected: PetVille, Mafia Wars 2, FishVille, Vampire Wars, Treasure Isle and Montopia were already off, Mafia Wars Shakedown, Forestville, Mojitomo and Word Scramble Challenge have been removed from the App Stores. To Indiana Jones Adventure World does not accept new players and more on January14th disappear from the network.
The reasons for the decision: waned The interest of users, the Zynga stock plunged in the summer in the basement, and the company reported billions in losses. The line picked up the red pencil. For prescribed austerity program include not only the streamlining of the games also offer redundancies. 150 employees lost their jobs already, the offices in Japan were closed.
The gamers are however shocked. Some pet owners in Petville complain loudly techcrunch.com the loss of their beloved pets, others destroying their virtual worlds. About Facebook, Zynga.com, iOS, Android, Myspace and other social networks Zynga offers but still at around 30 games, including Castle, Farmville 2, Mafia Wars or horn.

reposted from

Monday, October 15, 2012

ZYNGA IS KILLING SLOT MACHINE - Good or bad move?


ZYNGA IS KILLING SLOT MACHINE!!!
Good or bad move?
Zynga knows, ....maybe!

"Q: Why is the Slot Machine feature being shut down?
A:  We are working on bringing in more exciting and rewarding features in the game. The Slot Machine feature is being taken down temporarily as we continuously improve the game and make way for new and exciting features."

So it is what? Shutdown or being taken down temporarily? And what the hell  should I do with GRAND PRIZE 146/96 - I have no use of it.

Well, we are used to GOOD Zynga moves lately that this one should not be doubtful, well.........kind of.

rest of "Lucky Stash (Slot Machine) Shutdown Event - FAQ" post you can read on Mafia Wars by Zynga blog.

Wednesday, August 8, 2012

ChefVille - new Zynga's restaurant-themed social game


A screenshot from Zynga's new Chefville game.
(Credit: Zynga)
Zynga launched its version of a restaurant social game today, boasting real-world rewards for virtual tasks.
As players advance in ChefVille, they unlock recipes that can be used for real world cooking. Players can also submit recipes to share.
The game is currently available to play on Facebook but not Zynga, yet. It's coming soon, according to a spokesperson, but no comment on why it's available on one platform and not the other.
In ChefVille, players build a restaurant by picking a theme, becoming an "ingredient specialist," cooking dishes and sharing ingredients with friends. The game features more than 200 dishes, and virtual restauranteurs can create atmosphere with VIP service and sign up for a virtual cooking academy for more games and rewards.
The company has faced myriad problems in recent weeks, including several law firms announcing investigations into Zynga for alleged insider trading; the company reporting a disappointing earnings for the last fiscal quarter; and Zynga competitor Electronic Arts suing the company. EA alleges that one game in the series The Ville is actually a ripoff of EA's The Sims Social. Zynga has denied those allegations.
Zynga's new Chefville, an expansion of the "Ville" series, is played in a similar fashion to other virtual restaurant games, including PlayFish's Restaurant City, which also lets users build and run restaurants. PlayFish was acquired by EA in 2009.
We're curious what EA has to say about its competitors' new game, so we've contacted EA and will update if we get a reply.

Zynga said the Chefville secret sauce -- adding in recipes as rewards -- will set it apart from other cooking games.
"We put our heart and soul into cooking up ChefVille for our players. Our goal at Zynga is to create the most social games on the planet that enrich relationships with friends and family for our players," Jonathan Knight, general manager of ChefVille, said in a statement. "ChefVille brings social gaming full circle. We're giving players a chance to take a 'snack break' from their day and connect online with friends, but also dish out real recipes that we hope serve as a catalyst for continued dining experiences with loved ones at home."
The game is available in 17 languages, including English, Danish, Dutch, German, Japanese, Korean, Norwegian, Swedish, Thai, Turkish, French, Italian, Portuguese, Spanish and traditional Chinese.
reprinted from:http://news.cnet.com

Friday, July 27, 2012

Zynga's Free, Free Falling Stock Price

Zynga’s stock took a beating yesterday, careening on news of a $22.8 million dollar quarterly loss, at one point losing 40% in value. Investor skittishness or the overall economy may be to blame, but a growing concern is that Zynga’s success formula may not be sustainable, primarily because the company faces new competition and continues to rely on Facebook revenues.

Zynga’s strategy is being doubted by some pretty smart people, and my guess is that their next quarter isn’t going to look much better. Zynga's stock has plummeted from a fifty-two week high of $15.91 to today’s pretty-scary-looking $4.96, which is up only slightly from their all-time low of $4.45.

Here are the problems they face:

Free-to-Play Conversions Are Getting Harder

In their most recent quarterly statement, Zynga grew both its daily and monthly active users. It sounds impressive, until you realize that their average daily bookings—which are the percentage of actual free-to-pay conversions—decreased 10% over the prior year. And Zynga appears to be facing a few significant hurdles, namely a still yet to be quantified market and unreliable monetization.

While Zynga has enjoyed incredible growth in their short history, their success relies on three strategic initiatives, only one of which is healthy:

One: For Zynga to continue growing, at even a reasonably steady rate, the overall social market must continue to grow as well. This isn’t a problem if you think about social games on a global scale. EA, for example, recently estimated the free-to-play market at $10 billion dollars, growing 20% annually for the next few years. For Zynga to grow, they simply need to keep pace with the market. On this point, they may be well positioned.

Two: On the other hand, their long-term growth depends on retaining players, not just in acquiring them. This is more difficult because everyone wants to be in the Facebook game market these days. In 2010, Disney’s acquired social game publisher Playdom for $763 million. That’s serious money. And Disney is serious competition. With Playdom’s John Pleasants now in charge of interactive operations, Disney is in good position to take a piece of Zynga’s market.

EA’s in the game, too, and they have stated clearly they intend to take on Zynga. EA’s also been on an acquisition spree, buying everyone from Playfish to Pop Cap to a whole crop of little guys. That EA hasn’t seen the success they anticipated isn’t nearly as relevant as Zynga's need to spend more to develop games and retain players as a result of EA's efforts.

Add to these a few global factors: China. South Korea. Japan. Everyone is focusing on the U.S. social market these days.

Three: Most importantly, Zynga’s growth depends on increasing revenue per user. It’s here they’re hurting most.

In Zynga’s 2011 annual report, they concluded that if the average amount of money per player declined, so too could their business model.

Their overall revenue has grown. So too has the number of customers. But their average bookings per user (called "ABPU") has declined for the last two quarters.

Zynga is spending more money, getting more customers, but their customers are spending less money on average. That’s what makes this a significant problem for them.

When Zynga was just a young pup, insiders reported that every dollar they invested in advertising yielded approximately $2 in gross revenue. It was a formula with guaranteed results. Now their marketing and sales expenses are outpacing revenue growth, according to businessinsider.com. Investors don’t like what they see: increased competition in Zynga’s core platform market (Facebook), a substantially lower free-to-pay conversion rate, and higher marketing and sales costs to get there.

The Primary Sales Channel is Volatile

Another problem is that Zynga derives essentially all of their revenue from Facebook, in an arrangement whereby Facebook receives 30% of the Zynga’s gross revenue. Unfortunately, the deal expires mid-2015, which gives Zynga less than three years to either renew its relationship with Facebook (which is uncertain given the quality and quantity of competitors) or successfully transition to new platforms.

Mobile phones are Zynga’s close target, and their 2011 Annual Report specifies this as an intended strategic platform. Yet, their CEO, Mark Pincus, doesn't exactly exude confidence when he says things like,“…I don’t think we have that all-in confident moment. The flywheel isn’t there in an obvious way,” when speaking about the mobile market.

Zynga’s dabbling in other markets, too, primarily a .com site and the Google App store, but as their annual report so clearly states, their biggest risks are

• Facebook discontinuing or limiting access to its platform;
• Facebook terminating or not renewing their agreement;
• Facebook modifying its terms of service or policies;
• Facebook changing how user information is accessed or made available to Zynga;
• Facebook establishing more favorable relationships with Zynga’s competitors;
• Facebook offering its own games.

The Bing Factor

I'm a big fan of Bing Gordon, former Electronic Arts co-founder and chief creative officer.
He’s made zillions (well, lots of millions) in the video game market. He’s smart. Rich. And, he's also the self-proclaimed consigliore to Mark Pincus, Zynga's CEO.

Gordon’s venture firm Kleiner Perkins Caufield & Byer was key to Zynga’s explosive growth, so Gordon undoubtedly has Mr. Pincus’s ear. But, respectfully, what Bing did really well in 1995 may not work so well in the free-to-play space of 2012.

Gordon’s no slouch. He’s a Harvard boy. And he likes numbers. If you talk with Zynga insiders, they'll tell you they live for their daily numbers too. They're like a chip off the old Bing Block: MMU. DAU. ABC. EFG. LMNOP. The problem is that Zynga doesn't appear to be pursing break-through games. It’s about the numbers. Dialing them in. Cutting losses early. Increasing revenue. It’s about how to extract a half of one percent more from the ABPU instead of thinking out of the box and developing kick-in-the-pants game experiences, which is what the folks at Pop Cap and others do really well, by the way.

In the same way that EA had its Madden. FIFA. Need for Speed, etc., Zynga has developed a pattern of fill-in-the-blank “ville” games. Farmville. Cityville. Moneyville. Marketshareville. MMU-ville. Zynga has the opportunity, but they’re not innovating.

Time and Competition

Zynga’s has other problems: time and competition. The barriers to entry in the free-to-play market is still low in comparison to other video game platforms. But where Bing Gordon's EA was able to dominate by way of exclusive franchises (Tiger Woods, John Madden, NFL, MLBPA), Zynga’s world of casual games isn’t based on household brands. Not yet at least.

The free-to-play world is looking for innovation right now, and Zynga will need to look up from their spreadsheets if they want to catch the next wave.

Incentives, Baby, Incentives

Zynga's employees are another issue. Although Zynga's reputation as a sleep-under-the-desk-till-its-done company is well publicized, the bigger problem is math. Those employees who have managed to make it this far are selling their vested options, which dilutes their stock value. It's supply and demand. Equally important is that employees whose stock is underwater don't have an incentive to stay.

The University of Oregon’s Investment Group put it this way:

Lastly, insiders who participated in the IPO have already been released somewhat from IPO lockup agreements and have begun to unload their shares. These lockup periods will continue to expire over the summer of 2012.”

On a Positive Note

Despite their challenges, Zynga has nearly single-handedly created the free-to-play and virtual goods market on Facebook. They’ve reaped just rewards, reaching $1.2 billion dollars in revenue in 2011. It took EA more than a decade to achieve that same level of performance.

Zynga reports an intention to enter the gambling market too, hoping to have its first products released by 2013. It’s likely, given the United States' strict gambling regulations, however, that this opportunity will offer Zynga's US sales any short time relief. And whether Zynga’s in the position to take advantage of this market is unknown too. Nevertheless, it's a healthy sign that they may indeed be willing to think out of the “Ville” box.

My guess is that Zynga’s survival will ultimately turn on their ability to innovate. They have the technology. Know-how. Tenacity. And momentum. What they may need is the risk-everything attitude that they undoubtedly had when they came up with the brilliant idea of putting a free video game inside of a social networking engine.
----
Copyright, Dan Rogers, 2012.

original posted here: http://dlr-law.com/3/post/2012/07/zyngas-untimely-death.html?goback=%2Egde_21806_member_138832446


Tuesday, July 24, 2012

Zynga Support site will be down for maintenance from 7:00 PM PDT on 7/24/2012 to 5:00 AM PDT on 7/25/2012


Starting at 7:00 PM PDT on 07/24/2012, we'll be performing some routine maintenance on our support site (support.zynga.com). We expect to complete maintenance by 5:00 AM PDT on 07/25/2012. During the maintenance window, the support site and contact options will be unavailable.

Thanks for your patience!

- Zynga Customer Support
reprinted from: Mafia Wars by Zynga blog

Monday, July 23, 2012

Zynga takes steps to reduce reliance on Facebook

According to Chicago Tribune from June 26, 2012

Zynga Inc. unveiled interactive features and a gamers' social network dubbed "Zynga with Friends" Tuesday, as it aims to reduce its reliance on Facebook as a platform and seeks to connect hundreds of millions of its users.

The company founded by Mark Pincus also plans to provide programming tools to help third-party developers devise online and mobile games based on its software, to expand its slate of games beyond mainstays such as "Farmville" and "Mafia Wars" on Facebook Inc.'s network.

reprinted from: http://articles.chicagotribune.com




Wednesday, July 11, 2012

Zynga - do you know?


Zynga is one of the world's leading provider of social game services and first and only such as on the Facebook. That IS a fact. At the same time such as big company thinks that is not worth to update her own "about". We can see in the text bellow that lot of games are missing.
But that is not what i wish to stress.
Zynga has big ma
chinery, that is normal for such a company. Does Zynga knows what is going on in her own rows.
How can it be that some things or infos get out before they can be seen on official site or fun pages of the games?
Is someone working double shift?
And it is interesting that such infos, images, links....are available only to a certain number of people and always the same.
Does Zynga knows what is going on? Personally, I do not believe (or maybe i am just hoping) that she knows who and what is doing or maybe......




quoted text is reprinted from:
http://company.zynga.com/about/